Asmodee Captain Sonar


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Asmodee CPT01 #ad - The year is 2048. Prepare to dive in captain sonar, a game of dueling submarines for two to eight players! Captain sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Five unique maps and scenarios offer vast replay ability to every game of Captain Sonar.

A tense new game of dueling submarines for two to eight players. Your entire crew must work together to chart a course, locate the enemy, charge systems, and keep your own submarine fully operational. Beneath the quiet waves, and these new, a silent war is taking place, unstable submarines are your weapon.

Asmodee Captain Sonar #ad - Each player takes on one of four roles on the submarine: Captain, first Mate, engineer, or radio operator. Use your submarine's systems to find and destroy the enemy sub while escaping detection yourself. Communication and teamwork can lead you to victory, but if you fail to cooperate, you'll be sunk to the bottom of the ocean!

Your ultimate goal is to find and destroy your opponent's submarine, but this task is far more difficult that it may first appear. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Two distinct game modes allow you to play turn-by-turn or experience the frantic panic of simultaneous play.

A new economic war has erupted.

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Captain Sonar: Upgrade One

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Fantasy Flight Publishing CPT02 #ad - Two new special weapons increase the tension and variation between games, providing new tactics to utilize in destroying your foes. Captain sonar: upgrade one expansion is the first expansion for the innovative and hit board game Captain sonar. In captain sonar, up to eight players take on roles Manning a submarine in a fierce battle against rival players.

Twenty new large role sheets five for each scenario expand your games of Captain Sonar into new regions. This new expansion adds new elements to YOUR games, including five new scenarios, two brand new weapons, and different ways to play the Captain and radio operator roles. Together, these make your games of Captain sonar even more compelling and exciting than ever before.

Captain Sonar: Upgrade One #ad - . Includes eight NEW erasable markers to supplement your current supply.

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Decrypto Board Game

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IELLO IEL00072 #ad - Contents: 2 screens, 48 code cards, 4 interception tokens, 110 Keyword cards, 50 note sheets, 4 Miscommunication tokens, 1 Sand Timer, 1 rulebook. Slide cards into the screen to decode your words! For 3-8 players. Ages 12 and up. Therefore, your communication should be clear enough for your team to understand, but vague enough to confound your opponents.

Two new special weapons increase the tension and variation between games, providing new tactics to utilize in destroying your foes. Twenty new large role sheets five for each scenario expand your games of Captain Sonar into new regions. Includes eight NEW erasable markers to supplement your current supply.

Decrypto Board Game #ad - You are also attempting to intercept your opponents' codes. Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays. Highly addictive gameplay. In decypto, two teams composed of 2 to 4 players compete. 30 minute playing time. You'll play round after round!

Your goal is to transmit codes to your teammates without letting the opposing team intercept them. New party game where teammates try to transmit secret codes without letting the opposing team intercept them.

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Grey Fox Games Deception: Murder in Hong Kong

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Grey Fox Games GFG96761 #ad - 20 minute playing time. The rest are investigators, interpreting the clues to solve the crime and the killer is among them. Slide cards into the screen to decode your words! Dice tower Seal Of Excellence Award. In deception: murder in hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception.

For 3-8 players. Ages 12 and up. New party game where teammates try to transmit secret codes without letting the opposing team intercept them. Clever components use anagylph effects to scramble the codes. A social game of deduction and deception. One player is the murderer, secretly choosing their weapon and the evidence they leave behind.

Grey Fox Games Deception: Murder in Hong Kong #ad - . For 4-12 players. You'll play round after round! Twenty new large role sheets five for each scenario expand your games of Captain Sonar into new regions. Two new special weapons increase the tension and variation between games, providing new tactics to utilize in destroying your foes. 30 minute playing time.

Includes eight NEW erasable markers to supplement your current supply.

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Tuesday Knight Games Two Rooms and a Boom

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Tuesday Knight Games #ad - 30 minute playing time. Make friends, not enemies. Includes all the Kickstarter stretch goals! Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays. Highly addictive gameplay. 20 minute playing time. Ages 12 and up. You'll play round after round! Twenty new large role sheets five for each scenario expand your games of Captain Sonar into new regions.

Two new special weapons increase the tension and variation between games, providing new tactics to utilize in destroying your foes. Find your teammates, establish trust, and exchange hostages before time runs out and the bomb explodes! It's the party game that's always a blast. Ages 12 and up. New party game where teammates try to transmit secret codes without letting the opposing team intercept them.

Tuesday Knight Games Two Rooms and a Boom #ad - Clever components use anagylph effects to scramble the codes. Everyone gets to play! A social game of deduction and deception. Slide cards into the screen to decode your words! Includes eight NEW erasable markers to supplement your current supply.

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Secret Hitler

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Goat, Wolf, & Cabbage LLC . #ad - Only the enacted policy is revealed, so players have to rely on the President and Chancellor's word to know what got discarded. Secret hitler is a dramatic game of political intrigue and betrayal set in 1930's Germany. Ages 12 and up. Secret hitler introduces new mechanics to the hidden-identity game genre.

Includes eight NEW erasable markers to supplement your current supply. Once the third fascist policy is enacted, anyone who has helped the group becomes immediately suspect; if the liberals make a wrong move at this point, they lose immediately. That means players can form reasonable expectations and plan around probability, but they can also manipulate future probabilities and expectations in a way that benefits their team.

Secret Hitler #ad - Slide cards into the screen to decode your words! This means hitler will spend most of the game playing as a liberal to gain players' trust. Beautiful wooden components. The second new mechanic is the "hitler" identity: If Hitler is elected as Chancellor after the third fascist policy has already been enacted, the game ends immediately and the fascists win.

Known only to each other, the fascists coordinate to sow distrust and install their cold-blooded leader. For 3-8 players. This creates incredible moments of tension and relief in the game.

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Inis

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Publisher Services INI01 #ad - New party game where teammates try to transmit secret codes without letting the opposing team intercept them. Clever components use anagylph effects to scramble the codes. Brilliantly crafted tiles give every game a unique, gradually unfolding geography, while original art brings Ireland's ancient epics and audacious heroes to life.

Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays. Highly addictive gameplay. A social game of deduction and deception. Dice tower Seal Of Excellence Award. 30 minute playing time. A fast-paced game of deception and betrayal. Gorgeous original art and highly-detailed plastic figures bring the setting to life.

Inis #ad - Slide cards into the screen to decode your words! . The game's elegant mechanics combine card drafting and area control to produce a system rich in strategic options and interpersonal interactions. Hidden roles and secret envelopes for five to ten players. For 4-12 players. Become one of ireland's first chieftains in in is, a two-to-four player board game designed by Christian Martinez.

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Indie Boards & Cards The Resistance: Avalon

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Indie Boards and Cards AVA1IBC #ad - Share your card with others to prove your loyalty. A social game of deduction and deception. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. Ages 12 and up. Based on ancient myths about Ireland's colonization and first kings.

Everyone gets to play! Gorgeous original art and highly-detailed plastic figures bring the setting to life. Modular puzzle board creates a different landscape for every game. For 3-8 players. Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays.

Indie Boards & Cards The Resistance: Avalon #ad - Highly addictive gameplay. For 4-12 players. A game of secret Identities, Deduction and Deception. A 2-4 player board game designed by Christian Martinez and produced by Matagot Editions. Only minutes to play! Strategy, socialization, and intrigue within a time limit. Over 70 unique 100% plastic character cards! Everyone can be different!

20 minute playing time.

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Greater Than Games Spirit Island Core Board Game

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Greater Than Games SISL:CORE #ad - Everyone gets to play! Hidden roles and secret envelopes for five to ten players. You'll play round after round! Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays. Highly addictive gameplay. Slide cards into the screen to decode your words!

Ages 12 and up. They are both part of the natural world and - at the same time - something beyond nature. Solid game boards with foil inlay. A 2-4 player board game designed by Christian Martinez and produced by Matagot Editions. Innovative game mechanics unite card drafting and area control. Share your card with others to prove your loyalty.

Greater Than Games Spirit Island Core Board Game #ad - Two new special weapons increase the tension and variation between games, providing new tactics to utilize in destroying your foes. A fast-paced game of deception and betrayal. Gorgeous original art and highly-detailed plastic figures bring the setting to life. As spirits, you must grow in power and work together to drive the invaders from your Island.

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Tales of the Arabian Nights

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Z-Man Games ZM7031 #ad - A 2-4 player board game designed by Christian Martinez and produced by Matagot Editions. Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays. Highly addictive gameplay. You will travel the land seeking your own destiny and fortune. Innovative game mechanics unite card drafting and area control.

Dice tower Seal Of Excellence Award. Takes about 2 hours to play. Modular puzzle board creates a different landscape for every game. You will learn stories and gain wisdom to share with others. Ages 12 and up. Tons of replay value. New party game where teammates try to transmit secret codes without letting the opposing team intercept them.

Tales of the Arabian Nights #ad - Clever components use anagylph effects to scramble the codes. A fast-paced game of deception and betrayal. Includes eight NEW erasable markers to supplement your current supply. 120 minute playing time. For 1-4 players. In tales of the arabian nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan.

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Arcane Wonders Sheriff of Nottingham

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Publisher Services Inc (PSI) DTE01SNAWG #ad - Solid game boards with foil inlay. 30 minute playing time. For 3-8 players. Make friends, not enemies. Includes all the Kickstarter stretch goals! . Dice tower Seal Of Excellence Award. Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays. Highly addictive gameplay.

Based on ancient myths about Ireland's colonization and first kings. For 1-4 players. For 4-12 players. Complex and thematic cooperative game. Hidden roles and secret envelopes for five to ten players. Modular puzzle board creates a different landscape for every game. Ages 12 and up. Two new special weapons increase the tension and variation between games, providing new tactics to utilize in destroying your foes.

Arcane Wonders Sheriff of Nottingham #ad - In sheriff of nottingham, while many may act as honest merchants, players will take turns stepping into the shoes of the Sheriff himself, while others act as Merchants attempting to bring their goods into the city for profit! Beware though, there is always the possibility of contraband being smuggled into the city! Twenty new large role sheets five for each scenario expand your games of Captain Sonar into new regions.

1st game in the new, exclusive, Dice Tower Essentials line of games. Beautiful wooden components. A game of secret Identities, Deduction and Deception.

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